A homeschooled girl sent to Irish relatives joins a secret game that opens the mythosphere of legends, stars, and family secrets.
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A homeschooled girl sent to Irish relatives joins a secret game that opens the mythosphere of legends, stars, and family secrets.
Hayley’s parents disappeared when she was a baby. Since then, she has been raised and homeschooled by her grandparents. Grandad is overworked and travels a lot; Grandma is much too strict and never lets her meet any children her own age. When Hayley does something wrong—she is not quite sure what—they pack her off to her aunts in Ireland. To Hayley’s shock, her family is much bigger than she thought; to her delight, the children all play what they call “the game,” where they visit a place called...
will contain mild spoilers
No romantic or sexual content
Mild mythic peril and confrontation; no graphic violence
No strong language
No substance use depicted
No LGBTQIA+ representation
No religious content; myths treated as fantasy
Mythosphere travel and mythic magic central to the premise
Fantasy mythology only; no real-world occult practice
No political or ideological content
No self-harm or suicide content
Strict grandparents and a controlling uncle; emotional neglect
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