
A bestiary for Colonial Gothic RPG, featuring over 50 creatures from myth and nightmare in the New World.
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A bestiary for Colonial Gothic RPG, featuring over 50 creatures from myth and nightmare in the New World.
Go tell Mankind, that there are Devils and Witches; and that tho those night-birds least appear where the Day-light of the Gospel comes, yet New-Engl. has had Exemples of their Existence and Operation. Revd. Cotton Mather, 1689 Monsters are everywhere. They lurk in the untamed mountains and forests of the New World. They stalk the towns and cities of the Thirteen Colonies. They wait in the shadows to prey on the foolish, the unwary, and the unlucky. Within these pages, the Colonial Gothic GM wil...
will contain mild spoilers
No romantic or sexual content depicted.
Frequent violent encounters with creatures; likely graphic descriptions of horror and injury.
No evidence found in available sources.
No evidence found in available sources.
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References to historical religious figures and themes tied to colonial beliefs.
Central focus on supernatural creatures and fantasy elements in a historical setting.
Features demons, witches, and summoned entities as key elements of the narrative.
Minor historical context of colonial life and societal norms.
No evidence found in available sources.
Possible themes of suffering due to monstrous attacks or colonial hardships.
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