
A dark adventure in Freeport unravels secrets, thefts, murders, and insanity across five connected scenarios for Pathfinder RPG characters.
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A dark adventure in Freeport unravels secrets, thefts, murders, and insanity across five connected scenarios for Pathfinder RPG characters.
In a City of Secrets, the Truth Cuts Deep Why has truth suddenly become so strangely frequent in Freeport? Can the city support not one but two churches dedicated to truth-speaking? How are the secrets of thieves, assassins, Captains' Council members, and "legitimate businessmen" becoming common knowledge, and what can be done about it? Should anything be done? And maybe, just maybe, is this strangeness linked to the rash of thefts, murders, and insanity plaguing the city? Dark Deeds in Freeport...
will contain mild spoilers
Minor references to sin and implied romantic themes; no explicit content detailed.
Frequent violent scenes with murders and combat; likely graphic given the dark tone.
Minimal strong language expected in a fantasy RPG setting; not a focus.
Possible minor alcohol use in a city setting; not central to the narrative.
No evidence found in available sources.
Features churches dedicated to truth-speaking; religious elements are present.
Central fantasy magic with new spells and magic items in a Pathfinder RPG setting.
No evidence found in available sources.
Minor political themes with council secrets; not a primary focus.
No evidence found in available sources.
Themes of theft, murder, and insanity suggest suffering; specifics unclear.
No information found.