
In Gallows Hill, a teen's fortune-telling game spirals into real visions and witch-hunt terror, blurring the line between play and peril.
No reviews yet
In Gallows Hill, a teen's fortune-telling game spirals into real visions and witch-hunt terror, blurring the line between play and peril.
Role-playing takes on a terrifying cast when 17-year-old Sarah, who is posing as a fortune-teller for a school fair, begins to see actual visions that can predict the future. Frightened, the other students brand her a witch, setting off a chain of events that mirror the centuries-old Salem witch trials in more ways than one.From the Paperback edition.
will contain mild spoilers
Mild romantic elements; mother's controlling new partner
Attempted hanging by teen mob at a bonfire; dead crow threat
Occasional strong language; includes racial slurs
Teen drinking during a drunken mob confrontation
No evidence found in available sources
Salem witch-trial parallels; religious persecution undertones
Psychic visions and witchcraft accusations drive the story
Crystal-ball scrying, fortune-telling, psychic visions, reincarnation
Central allegory of persecution mirroring the Salem witch trials
No evidence found in available sources
Intense bullying, gaslighting, emotional abuse; controlling stepfather
No information found