Khraen pursues shards of his obsidian heart into islands ruled by necromancers and haunted by primal gods.
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Khraen pursues shards of his obsidian heart into islands ruled by necromancers and haunted by primal gods.
"Drawn by the shards of his obsidian heart, Khraen follows the path south. The islands, largely ignored by the Wizard’s Guild, have become a refuge for the unwanted of the world. Necromancers and sorcerers rule warring tribes haunted by the ghosts of savage and primal gods. With each fragment Khraen discovers more of the man he was. There was an Empire. There was a god. And she dreamed in blood."--Amazon.com
will contain mild spoilers
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Blood imagery and necromantic themes central to premise
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Primal gods and their ghosts shape the world
Necromancers, sorcerers, and obsidian shards drive plot
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Warring tribes and empire remnants mentioned
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Unwanted outcasts and warring tribes referenced
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