A young Jump Mage without connections joins a stranded freighter crew in a space-opera adventure where magic powers interstellar travel.
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A young Jump Mage without connections joins a stranded freighter crew in a space-opera adventure where magic powers interstellar travel.
A ship that cannot leave A Mage that will not stay A meeting of desperations In a galaxy tied together by the magic of the elite Jump Mages, Damien Montgomery graduates into their numbers-only to discover that without connections, he can't find a ship and is stuck in the Sherwood system. Pirates attacked David White's jump freighter, leaving him with a dead Mage and a damaged ship-stuck in Sherwood, where a grieving father has blacklisted him from hiring a replacement Jump Mage. When their despe...
will contain mild spoilers
Mild attraction and light romantic tension; no explicit content
Space combat, pirate attacks, and on-page deaths without extreme gore
Occasional strong language typical of military space opera
Brief social drinking among crew; not central
No evidence found in available sources
Quasi-ceremonial Mage-King authority; little traditional faith
Jump Mages and rune magic define FTL travel and the setting
Fantasy magic only; no real-world occult content
Protectorate hierarchy, Mage authority, and criminal power struggles
No evidence found in available sources
Pirate killings and criminal coercion; referenced crew hardship
No information found