A rule-following woman wakes inside her childhood M.A.S.H. game after a breakup and must win her brother’s best friend to get home.
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A rule-following woman wakes inside her childhood M.A.S.H. game after a breakup and must win her brother’s best friend to get home.
Ruby Wynne is a staunch rule-follower who lives by the numbers. So when a surprising breakup – on her thirty-fifth birthday – ruins all her well-laid plans, Ruby makes an unexpected wish . . . Only to wake up inside a M.A.S.H. game from seventh grade. Settled in a Technicolor mansion, driving a tie-dye Jeep, and running a roller-disco restaurant, Ruby is living out her childhood dreams come true—with one exception. According to the game, Ruby’s “other half” is supposed to be Penn Hayes, her brot...
will contain mild spoilers
Central slow-burn romance; kissing and attraction; mild/closed-door intimacy
No violence or gore depicted
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No evidence found in available sources
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Magical realism central: childhood M.A.S.H. game comes fully to life
No occult or demonology content present
No political or ideological messaging present
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No evidence found in available sources
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