A princess and her troupe of player-spies stage a high-stakes rescue involving magical paintings, air elementals, lake monsters, and political intrigue.
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A princess and her troupe of player-spies stage a high-stakes rescue involving magical paintings, air elementals, lake monsters, and political intrigue.
Swashbuckling! Museum heists! Hot air balloons! Lake monsters! The crown prince of Pithdai has been kidnapped, and the ransom is a trove of magical paintings - any one of which could destroy the fragile political and cultural balance of the nascent Flecterran Union. Luckily, the king's daughter, Arrina, leads the indefatigable Senserte - the Eyes of Justice, who are traveling players by day and ruthless crime-fighters by night. The Senserte must orchestrate a plan to make the dangerous exchange ...
will contain mild spoilers
No romantic or sexual content depicted.
Action sequences with monsters, elementals, and kidnappers; peril and combat implied without graphic detail.
No profanity or strong language depicted.
No substance use depicted.
No LGBTQ+ characters or themes depicted.
No religious themes present.
Magical paintings, territorial air elementals, and living nightmares are central plot elements.
No real-world occult or demonology content.
Political intrigue surrounding the Flecterran Union and fragile cultural balance.
No self-harm or suicide depicted.
Kidnapping and implied threats; no graphic abuse or systemic suffering shown.
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