Halley, a young woman from a remote island, avoids the mysterious Mercenary House, a place shrouded in rumors of criminal activity. Meanwhile, in Seattle, Roscoe beta tests a new video game for Warsafe, uncovering a dangerous secret hidden in the code. Their paths converge as they unite to reveal the truth behind Warsafe’s sinister plans.
Halley, a young woman from a remote island, avoids the mysterious Mercenary House, a place shrouded in rumors of criminal activity. Meanwhile, in Seattle, Roscoe beta tests a new video game for Warsafe, uncovering a dangerous secret hidden in the code. Their paths converge as they unite to reveal the truth behind Warsafe’s sinister plans.
Play. Win. Survive. There's one building on her island that Halley has never visited: the Mercenary House. Perched atop a mountain, surrounded by unnaturally evergreen foliage, the House is rumored to be a breeding ground for criminals. Mercenaries are liars, cheats, spies . . . and maybe, depending on who you ask, killers. At the Warsafe headquarters in Seattle, Roscoe is beta testing the company's new video game. It's her job to track down glitches--but something is different about this one. L...
will contain mild spoilers
No sexual content depicted.
Frequent violence including killings in a video game, real-world threats with guns and syringes, choking, tying up, and physical peril.
Minor use of words like 'stupid', 'idiot', 'shut up'; some curses mentioned but not written out.
One scene of characters drinking alcohol.
No LGBTQIA+ representation.
Elements of Christian faith woven into the narrative with moral and ethical discussions.
No witchcraft or occult elements.
No evidence found in available sources.
Central critiques of violent video games, corporate espionage, human rights violations, and unethical experimentation.
No self-harm or suicide depicted.
Depictions of physical threats, restraint, cruelty, and systemic human rights abuses including non-consensual experimentation.
No information found