
Drizzt and companions hunt a stolen warhammer and a missing friend through pirate-haunted seas in a high-stakes Forgotten Realms finale.
No reviews yet
Drizzt and companions hunt a stolen warhammer and a missing friend through pirate-haunted seas in a high-stakes Forgotten Realms finale.
The Legend of Drizzt(R) comes to an end . . . For now! The mighty warhammer Aegis-fang has found its way into the hands of the wicked pirate captain Sheila Kree, and Wulfgar is hot on her trail. When Drizzt and his companions leave Mithral Hall in search of Wulfgar, they find themselves on the trail of the warhammer as well, a trail that will lead them to a startling reunion, and the last battle for the heart and soul of Wulfgar.
From the Paperback edition.
---
**This book is in the f...
will contain mild spoilers
Mild romantic bonds and attraction; coy, non-explicit treatment of intimacy.
Frequent sword fights, pirate battles, and on-page deaths with blood and wounds.
Occasional mild oaths and rough speech typical of adventure fantasy.
Tavern drinking; lingering alcohol struggles and recovery themes for a lead.
No evidence found in available sources
Forgotten Realms gods, clerical magic, and personal faith recur for characters.
Central fantasy magic: spells, sorcerers, enchanted weapons, and magical combat.
No real-world occult content present
Background racial prejudice and outsider hatred toward drow characters.
Character mental anguish and dark emotional aftermath of past trauma.
Past captivity trauma, attempted murder, and emotional cruelty drive arcs.
No information found