In this LitRPG sequel, the protagonist builds a clan in a virtual MMORPG world where players are trapped permanently due to a global pandemic.
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In this LitRPG sequel, the protagonist builds a clan in a virtual MMORPG world where players are trapped permanently due to a global pandemic.
Once a seasoned gamer, Max has cheated fate, swapping his dying body for an immortal avatar in the world of sword and sorcery MMORPGs. He joins the ranks of a new race of people: perma players, forever stuck in the virtual castles and cities of AlterWorld. Now they have to obey the ever-changing rules of their new home while learning to live together in peace, love, and justice. But freedom and immortality are a poisoned chalice. Some of Max's new friends crave power; others become traitors and ...
will contain mild spoilers
Minor romantic elements; no explicit content depicted.
Frequent violent scenes in a virtual game world; some graphic depictions of combat and torture.
Mild profanity; occasional strong language in dialogue.
No substance use depicted.
No evidence found in available sources.
No religious themes present.
Central fantasy magic and spellcasting in a virtual MMORPG setting.
No real-world occult content depicted.
Moderate themes of power struggles and government control in a virtual world.
No evidence found in available sources.
Moderate depictions of slavery and cruelty in a virtual game setting.
No information found.