
Indira Story faces a powerful intruder turning her world into a giant video game, in a thrilling middle-grade fantasy sequel.
No reviews yet
Indira Story faces a powerful intruder turning her world into a giant video game, in a thrilling middle-grade fantasy sequel.
In this action-packed sequel to Saving Fable perfect for readers of The Land of Stories and The Phantom Tollbooth, Indira finds herself thrown into a quest full of dragons, unlikely allies, and high stakes. The intruder is more powerful than anyone she’s faced before and begins transforming Ordinary into a giant video game. Indira’s team will have to level up and outplay their opponent, or else the world’s most beloved stories might be lost forever.
will contain mild spoilers
Minor hand-holding as a subtle romantic gesture.
Moderate action sequences with fantasy battles; no graphic gore.
No profanity or strong language present.
No substance use depicted.
No LGBTQIA+ characters or themes present.
No religious themes present.
Minor fantasy magic elements; not framed as occult.
No evidence found in available sources.
No political or ideological messaging present.
No self-harm or suicide themes present.
Minor emotional trauma in character backstory; not central.
No information found.