
A draoidh envoy leads a perilous quest to restore a queen, uncovering conspiracies in a ravaged kingdom.
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A draoidh envoy leads a perilous quest to restore a queen, uncovering conspiracies in a ravaged kingdom.
The war is over, but something is rotten in the state of Eidyn. With a ragged peace in place, demons burn farmlands, violent Reivers roam the wilds and plague has spread beyond the Black Meadows. The country is on its knees. In a society that fears and shuns him, Aranok is the first magically-skilled draoidh to be named King’s Envoy. Now, charged with restoring an exiled foreign queen to her throne, he leads a group of strangers across the ravaged country. But at every step, a new mystery compli...
will contain mild spoilers
Sexual violence referenced as trauma; asexuality representation present.
Jolting character deaths, gritty combat, and substantial violence throughout.
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Asexuality representation for at least one character.
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Magically skilled draoidh uses spellcasting as central story element.
Fantasy demons actively threaten the world and burn farmlands.
Explores blame, responsibility, and recovery in a traumatized society.
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PTSD, discrimination, and sexual violence themes depicted via character backstories.
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