
In a shifting city of dead gods and magic-as-law, treasure seekers and fools chase the next big score amid strict foreign rule.
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In a shifting city of dead gods and magic-as-law, treasure seekers and fools chase the next big score amid strict foreign rule.
Dead deities litter the surrounding desert, streets shift when people aren't looking, a squidlike tower dominates the skyline, and the foreign Iskari Rectification Authority keeps strict order in this once-independent city—while treasure seekers, criminals, combat librarians, nightmare artists, angels, demons, dispossessed knights, grad students, and other fools gather in its ever-changing alleys, hungry for the next big score.
will contain mild spoilers
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Moderate violence likely with mentions of dead deities and combat librarians.
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Moderate focus on gods as corporate entities in the narrative.
Major theme of magic as Craft, tied to law and economics, central to the story.
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Strong political themes with foreign authority and real-world issue parallels.
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Minor systemic suffering implied under strict foreign rule.
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