
After escaping a deadly maze, teen survivors face a new trial: crossing a sun-scorched wasteland filled with infected horrors and betrayals.
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After escaping a deadly maze, teen survivors face a new trial: crossing a sun-scorched wasteland filled with infected horrors and betrayals.
Thomas was sure that escape from the Maze would mean freedom for him and the Gladers. But WICKED isn’t done yet. Phase Two has just begun. The Scorch. The Gladers have two weeks to cross through the Scorch—the most burned-out section of the world. And WICKED has made sure to adjust the variables and stack the odds against them. There are others now. Their survival depends on the Gladers’ destruction—and they’re determined to survive.
Friendships will be tested. Loyalties will be broken.
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will contain mild spoilers
Brief romantic tension and one sexist description of a woman's body; no explicit scenes. Creepy romantic elements and implied coercion in betrayals, but no explicit assault.
Frequent intense violence including fights with infected Cranks, body horror from disease, and survival ordeals; graphic depictions of injuries and deaths.
Recurring use of invented profanities like 'shuck' and 'klunk' in dialogue.
No substance use depicted.
No LGBTQIA+ representation.
No religious themes present.
No witchcraft or occult elements.
No evidence found in available sources.
Themes of distrust in authoritarian organizations like WICKED, drawing parallels to government overreach and unethical experiments.
Brief mentions of despair leading to risky behavior, but no direct self-harm or suicide attempts.
Systemic abuse through forced trials on teens, psychological torment, betrayals, and suffering from disease and environmental hazards. Creepy romantic elements and implied coercion in betrayals, but no explicit assault.
No information found